While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.
Microsoft: Grand Theft Auto IV DLC coming this Autumn
In the midst of the Leipzig Games Convention, Microsoft has issued a statement (via IGN) about the much-ballyhooed and long-delayed Grand Theft Auto IV downloadable content. Said Microsoft, "In autumn there will be news from Liberty City; the first episodes of GTA IV will be available for download exclusively on Xbox LIVE, underlining Xbox 360's leadership role in the field of digital entertainment."
While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.
While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.
GC 2008: Pour over this in-game Heavy Rain footage
Well, consider us intrigued. From the creators of Indigo Prophecy (aka Fahrenheit) comes Heavy Rain, an atmospheric new adventure exclusively for the PlayStation 3. This in-game footage, first unveiled at Leipzig's Games Convention, depicts our finely rendered female protagonist investigating a distinctly unsettling house. Be sure to keep watching until the stunning scene at the end, where she bursts out the door and screams to the heavens, "Gotcha, suckas!"
We're sure to learn much, much more as we draw closer to Heavy Rain's forecast 2009 release.
Continue reading GC 2008: Pour over this in-game Heavy Rain footage
Metareview: Too Human (Xbox 360)

So, after all the hype and controversy, how does the final game fare? Judging by the reviews, it's certainly not a knockout title, with the general consensus being that it aims for the stars and misses the mark. One thing is for sure: If you like seeking out loot, then Too Human is definitely for you.
- GamePro (4/5) "Here's an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it's so relentlessly addictive despite its aggravations is something of a minor miracle."
- IGN (78/100) "What's been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you'll find a lot to like here."
- Giant Bomb (3/5) "If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play."
- GameSpot (55/100): "Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams."
- 1UP (C-) "At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss."
Ubisoft hopes I Am Alive can be 'another strong franchise'
Well, of course it does. Ubisoft didn't get where it is today by throwing popular franchises like Splinter Cell away after a single use (although our neck-snapping pal Sam seems to have been misplaced recently), and you can be sure that the upcoming disaster survival adventure ... thing, I Am Alive, will be no different. "We hope it can be another strong franchise for our portfolio, alongside Prince Of Persia or Rayman Rabbids," the publisher's executive director, Alain Corre, told MCV. "It's a new baby for us – and we have big hopes."
Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his Altair action figures in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."
Provided it's raised properly and doesn't turn into a snot-nosed brat who sticks Legos up his nose and puts his Altair action figures in the microwave, this baby could be the best kind of disaster to befall any company. Of course, we should probably wait until we've played the first one before we sign off on "I Am Still Alive," and "Seriously, Stop Trying to Kill Me You Stupid Planet."
Lara tackles Thailand in new Tomb Raider: Underworld trailer
We're pretty sure we see the first location from the game to be revealed – rain-drenched Mayan ruins – and a tease at a return of the nefarious bad-girl, Natla, from Tomb Raider: Anniversary in there. Also: giant spiders, giant octopus, and giant statues of Norse Gods, the mythology of which (Thor's hammer, in particular) factors heavily in the game's plot as Lara continues her quest to find Avalon.
To coincide with the video reveal of Tomb Raider: Underworld's Thai locale, Eidos has released a new batch of screens showcasing the level's sheer jungle-y, ruin-y, tiger-y splendor. Check them out in our updated gallery below.
Alan Wake devs come out of seclusion for update
When a tipster wrote in to say that Remedy, the studio behind oft-delayed Alan Wake was updating on the game's progress on company message boards, we were understandably excited, until we saw the message from Remedy CFO Mika Reini, which is basically the equivalent of David Blaine waving from inside his hydro-chamber to let people know that he is not, in fact, dead.
"We feel we owe you all a small heads up, and our apologies for lack of updates," he writes. "Seriously, yes, we're still here and working hard on getting Alan Wake for you to enjoy. Sure, we've been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward. ... I'm sure you will enjoy Alan Wake when we're done."
We're sure we'll enjoy it too, Mika. We can't promise that we won't need our grandkids to explain the Xbox 1440's neuro-controls, but we're sure that beyond that it'll just be a hoot.
[Thanks, Alan]
"We feel we owe you all a small heads up, and our apologies for lack of updates," he writes. "Seriously, yes, we're still here and working hard on getting Alan Wake for you to enjoy. Sure, we've been in development for a long time and if everything had gone perfectly smoothly there probably would be a game out for you guys to play already. But designing a completely new game can be hard, and sometimes you need to take a detour to find the best route forward. ... I'm sure you will enjoy Alan Wake when we're done."
We're sure we'll enjoy it too, Mika. We can't promise that we won't need our grandkids to explain the Xbox 1440's neuro-controls, but we're sure that beyond that it'll just be a hoot.
[Thanks, Alan]
Analyst: Potter movie delay could push back release of EA's game

Fans of J.K. Rowling's uber-successful series of wizardly novels received some heartbreaking news Friday -- the film adaptation of Harry Potter and the Half-Blood Prince has been delayed from its initial release date of November 21, 2008 to a distant July 17, 2009. Electronic Arts has yet to announce how this major delay will affect the release window of their similarly titled video game adaptation of the film/book, though many gaming industry analysts, such as Signal Hill's Todd Greenwald, are predicting that EA will follow suit, with hopes that the film will whip up a Half-Blood frenzy that will boost sales of the game.
The repercussions of a Potter game delay could be bad for Electronic Arts, as both their holiday profits and fiscal 2009 revenue could take a hit without the title -- however, it could mean good news for those waiting on a truly stellar Harry Potter video game. Greenwald claims the title is "pretty much done and ready", meaning a delay would give EA an extra eight months to perfect the movie tie-in. We'll let you know what EA decides to do once they make an official statement.
Wii Strong Bad glitch making you Strong Mad? Try this un-awesome fix

So you're jauntily making your way through the first "episode" of Strong Bad's video game debut on your Wii and ... freeze. Sadly this can't be remedied by shouting "UNFROZEN!" at the screen in your best imitation of the luchador-masked star's mighty voice.
Nope, according to some sleuthing by ThatVideoGameBlog, the freeze – which happens at the exact same point in the game for everyone, it seems – can only be avoided by following the advice on developer Telltale Games' message board. And what might that be? Oh, just setting your Wii to output in ye olde 4:3, 480i mode. Evidently, turning off widescreen and progressive scan output solves the problem. We'd much rather, oh, download a patch. Unfortunately, Telltale isn't telling tales of such a fix yet.
[Via NWF]
Nope, according to some sleuthing by ThatVideoGameBlog, the freeze – which happens at the exact same point in the game for everyone, it seems – can only be avoided by following the advice on developer Telltale Games' message board. And what might that be? Oh, just setting your Wii to output in ye olde 4:3, 480i mode. Evidently, turning off widescreen and progressive scan output solves the problem. We'd much rather, oh, download a patch. Unfortunately, Telltale isn't telling tales of such a fix yet.
[Via NWF]
Siren: Blood Curse has no NA Blu-ray plans
Sony has reiterated that there are no plans to bring Siren: Blood Curse to Blu-ray in North America. MTV Multiplayer was told by a company rep that "at this time" the intent is to have disc-based versions of the game available only in Europe and Asia. Considering there's no region lock on PS3 games, there's always the option of importing.
As with all "at this time" statements, we'll just have to wait and see what happens. Considering the full game of Siren is a 9 gigglebyte download on the PSN, patience will have to be practiced whatever way North American consumers want to purchase the title.
[Via PS3 Fanboy]
As with all "at this time" statements, we'll just have to wait and see what happens. Considering the full game of Siren is a 9 gigglebyte download on the PSN, patience will have to be practiced whatever way North American consumers want to purchase the title.
[Via PS3 Fanboy]
Eidos makes Batman: Arkham Asylum official
Eidos has made Batman: Arkham Asylum all official, confirming the earlier revealed Rocksteady Studios-developed trip to Gotham City. Calling the game a "haunting, action detective game," Eidos notes that it and Warner Bros. will publish the action adventure title globally for the Xbox 360, PS3, and PC in 2009.
According to Eidos, the game's story, penned by Batman Beyond's Paul Dini, will center on a trap set by Arkham Asylum inmates for Batman as he delivers Joker to the infamous prison. While much of the thunder of Eidos' announcement was taken by the dynamic duo of Game Informer and NeoGAF yesterday, Warner Bros. Interactive president Martin Tremblay calls the game both "graphically distinct" and "incredibly dark," as players hunt down and do battle with Gotham's worst. We look forward to additional details about Batman: Arkham Asylum as they become available, and have tossed a batarang in Eidos' direction for more.
According to Eidos, the game's story, penned by Batman Beyond's Paul Dini, will center on a trap set by Arkham Asylum inmates for Batman as he delivers Joker to the infamous prison. While much of the thunder of Eidos' announcement was taken by the dynamic duo of Game Informer and NeoGAF yesterday, Warner Bros. Interactive president Martin Tremblay calls the game both "graphically distinct" and "incredibly dark," as players hunt down and do battle with Gotham's worst. We look forward to additional details about Batman: Arkham Asylum as they become available, and have tossed a batarang in Eidos' direction for more.
Jonathan Blow: Microsoft made Braid demo shorter
Jonathan Blow's masterwork, Braid, has quickly become the water-colored poster child for indie game development. However, while both critics and players alike have been singing the game's praises since it was released a week ago, there are some things that Blow wishes would have turned out differently. Specifically the XBLA demo, which he originally wanted to represent a larger portion of the full game, a bubble that Microsoft was only too happy to burst.
"There was one little issue at the very end of development when [Microsoft] wanted me to make the trial version shorter than it was," recalled Blow in an interview with SavyGamer, adding belief that "it's ok to give people a significant portion of the game because if they like it, they'll want to play the rest." Nevertheless, this apparently didn't jibe with Braid's publishing overlords, as Blow noted that he and Microsoft argued back and forth over the demo's length before settling on the teaser we have today. So, tell us, was the result enough to make your virtual wallet 1200 MS points lighter?
"There was one little issue at the very end of development when [Microsoft] wanted me to make the trial version shorter than it was," recalled Blow in an interview with SavyGamer, adding belief that "it's ok to give people a significant portion of the game because if they like it, they'll want to play the rest." Nevertheless, this apparently didn't jibe with Braid's publishing overlords, as Blow noted that he and Microsoft argued back and forth over the demo's length before settling on the teaser we have today. So, tell us, was the result enough to make your virtual wallet 1200 MS points lighter?
Batman: Arkham Asylum revealed by Game Informer
While the rumored "Bat Theft Auto" Pandemic title may still prove true, we now have definite news of a new Batman game in the works care of Game Informer. Batman: Arkham Asylum is being developed by Rocksteady Studios (Urban Chaos Riot Response) and Eidos. According to Game Informer's online teaser, the Joker will be the main villain in the story of a prison break gone awry, written by Paul Dini (Justice League, Batman Beyond).
Additionally, a 10-digit countdown can be seen on Rocksteady's site. Our math is a little fuzzy, but it's going to take approximately "a good while" (i.e. over 2 years) to reach zero.
Update: Some details reportedly from GI have been posted on NeoGAF (read: we can't confirm any of this at the moment). The Unreal Engine 3-powered game is going for a gritty, Chronicles of Riddick-esque feel. DC Comics' Wildstorm is crafting the characters' look. Some villains in the game include Joker, Harley Quinn, Killer Croc, Penguin, Riddler, Scarecrow and more. According to the post, Arkham Asylum is projected for a 2009 release on PC, Xbox 360 and PS3 and is not being rushed to tie into any TV or film marketing cycles.
Additionally, a 10-digit countdown can be seen on Rocksteady's site. Our math is a little fuzzy, but it's going to take approximately "a good while" (i.e. over 2 years) to reach zero.
Update: Some details reportedly from GI have been posted on NeoGAF (read: we can't confirm any of this at the moment). The Unreal Engine 3-powered game is going for a gritty, Chronicles of Riddick-esque feel. DC Comics' Wildstorm is crafting the characters' look. Some villains in the game include Joker, Harley Quinn, Killer Croc, Penguin, Riddler, Scarecrow and more. According to the post, Arkham Asylum is projected for a 2009 release on PC, Xbox 360 and PS3 and is not being rushed to tie into any TV or film marketing cycles.
Variety judge disagrees with majority of E3 award winners, loves public drunkenness

However, he really laments the fact that Fable 2 didn't win anything. He hated the original Fable, but thinks that "the human interactions, from multiple gay marriages to public drunkenness, seem really fun" in the sequel. He also admits that he didn't care for last year's Super Mario Galaxy and disliked Mass Effect. Which is probably why the second comment from Just A Guy is "You suck."
Update: Ben Fritz actually contacted us to let us know he didn't hate Super Mario Galaxy, he just "didn't lavish superlatives" on it. He goes on to tell us that the review he wrote of the game was "positive," but you can judge for yourself right here. With friends like that, who needs negative reviews? However, he did point out (and rightly so) that the headline implied that he doesn't like the E3 awards. In actuality, "I just personally disagree with the majority of the winners." Our bad, and we've fixed that.
CD Projekt going seriously overboard on The Witcher: Enhanced Edition

GameCyte has a full interview with project lead Maciej Szczesnik who talks about the changes they've made. They caught a lot of flak over the poor translation of the game from the original Polish into English, and now they've re-recorded over 5,000 lines of dialogue along with all of the other upgrades and fixes. You can hear the difference between the old audio and the new audio pretty clearly by clicking on those links, but frankly... they just sound like different readings/voices to us. How does the plot change by hearing someone shout "Quick! To the laboratory!" any differently?
The new edition, which comes out September 16th, includes two audio CDs, a making-of DVD, an official game guide, a short story from the author of the book that the game is based on, and a map, and it retails for $49.99. However, if you're previously purchased the game, it's a free download. Hey, we're all for free stuff.
Strong Bad burninates WiiWare today
We, like most of you, we'd imagine, have been a little slack in our Homestar Runner patronage in recent years. But we've been visiting lately to get prepped for the game and trust us, it still holds up enough to have us plenty excited for the game. Will you be picking it up? (Update: Our friends at Nintendo Wii Fanboy have a review of the game, calling it a "quite fun and an excellent piece of fan service.")




























