We don't learn much from the trailer, just that it looks like LocoRoco 2 will be sporting a lot more gameplay variety ... oh, and that we'll never ever get that song out of our heads.
GC 2008: The first trailer for LocoRoco 2
We don't learn much from the trailer, just that it looks like LocoRoco 2 will be sporting a lot more gameplay variety ... oh, and that we'll never ever get that song out of our heads.
Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)

Continue reading Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)
Blow considers rewinding time, removing Braid bugs
The bugs are a bit too specific to fully explain here, suffice it to say that if they hit you it's going to mean a fair amount of backtracking. They don't seem to be especially common, but they're serious for those who've been afflicted. The good news? While Jonathan Blow is spilling the beans he's also working with Microsoft on solutions.
Update: Blow's posted a few temporary fixes for one of the bugs.
Joystiq hands-on: IndieCade games galore

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.
Jonathan Blow: Microsoft made Braid demo shorter
"There was one little issue at the very end of development when [Microsoft] wanted me to make the trial version shorter than it was," recalled Blow in an interview with SavyGamer, adding belief that "it's ok to give people a significant portion of the game because if they like it, they'll want to play the rest." Nevertheless, this apparently didn't jibe with Braid's publishing overlords, as Blow noted that he and Microsoft argued back and forth over the demo's length before settling on the teaser we have today. So, tell us, was the result enough to make your virtual wallet 1200 MS points lighter?
EA reveals Henry Hatsworth in the Puzzling Adventure for DS
EA promises over 30 levels and five "exotic" worlds for the geriatric genius to explore, complete with power ups, enemies and "outrageous world-ending bosses." The game's executive producer, Scott Walker, describes it as "an incredibly unique game" that you "won't want to put down" once it ships in 2009 -- which either means it's very good, or it has some sort of explosive detonator strapped to the back of the cartridge.
Braid: tearing up Metacritic; one of the top XBLA launches
Blow cites VGChartz's ballpark figure of 28.5k copies sold and estimates that the number "seems to be in the right neighborhood" as of last Saturday. Does that mean his struggle with the game's pricing has paid off in a big way? Apparently not. Blow contends that Braid will need to sell a lot more to be profitable but "things are looking promising now." We'll say! Let's put that estimate up against the top XBLA launch figures in a thoroughly unscientific breakdown*:
- Braid, ~28.5k units
- Rez HD, 25k units
- Ikaruga, 22.5k units
- Penny Arcade Adventures Episode 1, 16.5k units
- N+, 13k units
Sega pleased by 'substantial' iPhone Super Monkey Ball sales
At $9.99 a pop, that means the game has brought in just about $3 million for Sega, with Apple taking its 30% "upkeep" share off the top to the tune of $899k. Both parties must be quite pleased. Sega certainly is. Based on what SOA prez Simon Jeffery told the WSJ, the future looks to be full of iPhone games from the publisher. Speaking on the sizable sales of SMB, Jeffrey said, "That's a substantial business," adding, "It gives iPhone a justifiable claim to being a viable gaming platform."
It's worth noting that these purchases, unlike those via XBLA or PSN, were made sight-unseen, as the App Store does not offer a SMB trial version. Now, if Sega would just release a patch to allow calibration of the iPhone's accelerometer so we can play SMB without staring straight down at it ... that'd be bananas.
The Joystiq Free Game Club: Fantastic Contraption
The idea is, at its core, simple. You're trying to build a contraption that can get a pink ball to a pink square. You don't even have that many tools to work with, just a few different types of wheels and rods. The challenge (and the joy) is figuring out how those components all work together in-game.
If we have a problem with FC, it's that the tutorial could be a bit better. But at the same time, we can understand why playing with the physics is probably a lot easier than trying to get someone to understand them. Give it a spin and let us know what you think.
[Thanks, BitPicnic]
X3F rallies around Braid, demands your consideration
Portable N+ subtracts $10, adds delay
They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of N+ (or both) they'll only set you back $19.99. Arigato, Atari!
Source – DS Fanboy
Source – PSP Fanboy
Jonathan Blow talks Braid pricing
Though he says Microsoft pushed the $15 price point, he admits he's also got his own financial concerns to consider that make the price a lot more palatable. Blow also says he's worried about ending up like Jeff Minter, who wanted his game Space Giraffe affordably priced but didn't recoup enough as a result. It's a surprisingly frank discussion, and one well worth checking out.
This Wednesday: Braid makes timely arrival on XBLA
Oh, and you'll be wanting to know the price of all this. Well, we hate to rain on your Braid, but despite Microsoft's earlier denial, the game will indeed cost 1200
($15).Echochrome re-tooled in 2D for Home, creators working on new project
Those hoping for more Echochrome shouldn't feel totally forgotten; the duo also mentioned that the original game is being remimagined in two dimensions exlusively for PlayStation Home. The game will appear in the virtual space as an "arcade game" along with titles previously announced by Namco.
[Via PS3 Fanboy]
Source – Eurogamer
Source – Develop
EA: Boom Blox not a bomb after all































