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GC 2008: Konami spinning twisted tales in Lords of Shadow


American McGee would be so proud. Konami has announced a new upcoming third-person action title called Lords of Shadow, which the company's European arm describes as "a dark fairy tale" in development for the PlayStation 3 and Xbox 360. First announced during Leipzig's Games Convention, the game will be set in Europe during the Middle Ages, and promises to tell the story of "one man's journey to discover the true meaning of sacrifice amidst murder and betrayal." Honestly, this sounds more like fodder for daytime soap to us.

Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.

GC 2008: Prince of Persia gameplay (featuring dude's head)

Down in front! Wacth as some guy's head almost steals the spotlight from the Prince ... almost. Be sure to stick around for the slick Okami-esque effects near the end.

GC 2008: Joker, Green Lantern duke it out in new MK vs. DC screens


Let's put a smile on that face by checking out Midway's latest batch of Mortal Kombat vs. DC Universe screenshots, rife with cross-dimensional brawling and enough continuity issues to drive fanboys round the bend. While you enjoy the sight of The Joker blasting Scorpion right out of the Batcave or the Green Arrow putting the squeeze on Shang Tsung, we'll frantically attempt to figure out how Ed Boon managed to steal all our closeted fan fictions.

If these guys don't pummel your fancy, Midway has also informed us that series stalwarts Raiden and Kano will join the game's kombatants, along with the DC universe's Wonder Woman and Deathstoke.

Xbox 360 sold out in Japan

tales of vesperia
Go ahead, rub your eyes and read the headline again. The Japanese are so gaga over Tales of Vesperia that they've gone and bought up every last Xbox 360, Engadget Japanese's Ittousai reports to Joystiq. Sold out!

Granted, Microsoft isn't exactly pumping units into Japan, but even this sudden surge in demand has knocked the console manufacturer square off its feet. A statement on the Japanese Xbox.com (clumsy translation) explains that new shipments of the standard model won't arrive at retail until September, followed by shipments of the Elite and Arcade SKUs sometime later. But by then, pigs may have landed and Hell could be all thawed out.

[Via Engadget Japanese; Thanks Ittousai!]

Microsoft: Grand Theft Auto IV DLC coming this Autumn

In the midst of the Leipzig Games Convention, Microsoft has issued a statement (via IGN) about the much-ballyhooed and long-delayed Grand Theft Auto IV downloadable content. Said Microsoft, "In autumn there will be news from Liberty City; the first episodes of GTA IV will be available for download exclusively on Xbox LIVE, underlining Xbox 360's leadership role in the field of digital entertainment."

While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.

GC 2008: Revised 360 controller is 'limited edition,' 'promotional item'


No sooner had we ecstatically bid the old d-pad adieu than Microsoft advised that its tweaked Xbox 360 controller is not yet destined for mass distribution. While confirming an October 24 release date with Eurogamer, the publisher noted that the new controller, sporting an "optimized" and not-entirely-awful d-pad, will be released as a Pro Evolution Soccer 2009 tie-in product. As such, it will be "a limited edition promotional item that is only available in Europe, Asia and Latin America while supplies last."

It's also a revolting green.

We've contacted Microsoft in the hopes of ascertaining its US plans for the improved controller, if any.

GC 2008: Guitar Hero World Tour to work with all instruments on PS2, 360 and PS3


Well, this should make the patented Joystiq Instrument Compatibility Matrix a bit easier to memorize. Straight from our special Leipzig correspondent Jem Alexander, Activision says that If you play Guitar Hero World Tour on PS2, PS3 or 360, your instrument is going to work. Whether it be from Rock Band, Rock Band 2 or whatever, it works with Guitar Hero World Tour.

Now, what does this mean for the Wii version of the game? We have absolutely no idea. But hey, what are you complaining about: It's got Miis in it! Isn't that enough?

GC 2008: Xbox 360 controller's d-pad d-leted


Finally. After molesting countless thumbs and ruining everybody's Pac-Man CE scores, the Xbox 360 controller's dismal d-pad looks to be replaced by, well, a functional d-pad. IGN's Martin Robinson claims to have played with a redesigned controller at Leipzig's Games Convention, describing it as "aesthetically identical" to the original (it's actually a sickly green), with "the d-pad sitting in a larger rocker and proving more tactile." The new controller is expected to debut alongside Pro Evolution Soccer 2009 and is thought to have been prompted by the upcoming release of Street Fighter IV.

Good riddance, you worthless, clacking agent of spongy misdirection. Oh, and tell The Duke we said "Hi."

Update: Curses! The pad is a "limited edition, promotional item" for now.

[Thanks, Fenix]

GC 2008: Red Alert 3 cast not likely to be taken seriously


The thing about camp, i.e. the utter failure of seriousness, is that it's often difficult to judge whether it's intentional or not. The live-action cutscenes populating EA's (and Westwood's before that) Command & Conquer games have always had an aura of sincere goofiness about them, the source of which can be traced to somewhat respected actors playing all-too-silly roles all too seriously. But is this done on purpose, or did the director read about "tongue-in-cheek storytelling" in a review somewhere and just decide to go with that?

Either way, we're more than happy to see EA unveil a "star studded" cast (complete list after the break) for Command & Conquer: Red Alert 3, which includes George Takei, Tim Curry and J.K. Simmons, who plays the "anti-communist U.S. President." Simmons, who doesn't give a wooden nickel about your legacy, thinks video games "are one of the new frontiers for actors" and thought of the role as a "great opportunity for a character actor like me to have some fun."

Also allowed to open her mouth in the press release: Jenny McCarthy, who plays Allied commando Tanya. "
What I realized is Red Alert 3 is not just a video game, it's absolutely an interactive movie. This is where the people at home get to move the story forward, and where seeing the plot thicken is a reward for a job well done." In case you weren't aware, "that's really cool."

Red Alert 3 is out on Xbox 360 and PC this fall in both regular and Premier editions.

Continue reading GC 2008: Red Alert 3 cast not likely to be taken seriously

DragonForce to debut new single in Guitar Hero III track pack


British power metal squealers DragonForce will debut a new and inevitably over-the-top single in a Guitar Hero III track pack later this week. Taken from their new album, Ultra Beatdown, "Heroes of Our Time" will no doubt challenge serious shredders with a never-ending string of shifting notes and finger-knot solos when it arrives on Xbox Live Marketplace and the PlayStation Store on August 21.

The DragonForce Track Pack will also provide two other overwrought songs, namely "Revolution Deathsquad" and "Operation Ground and Pound," from the album dubbed Inhuman Rampage. Expect this one to go for the usual 500 MS Points ($6.25).

[Via press release]

GC 2008: Crysis cost $22 million, next Crytek engine due 2012

Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."

Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.

Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN

Watch new Godfather II, Tom Clancy's EndWar trailers

From making rival gangsters offers they can't refuse, to using your voice to command soldiers not to refuse orders, these fresh-off-the-editing-computer videos from EA's The Godfather II and Ubisoft's Tom Clancy's EndWar are presented for your viewing pleasure (and "Should I pre-order either of them?" evidence pool). The EndWar trailer is the same one being trotted out at the Leipzig Games Convention 2008; the first look at EA's gangster sequel was shown to the press last week at the publisher's annual Studio Showcase. But you don't have to travel to Germany (or even the Bay Area) to watch 'em – just click through after the break.

Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers

Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers

New Call of Duty 4 playlists in the works

cod4
In his latest report from Infinity Ward HQ, community confidant Fourzerotwo brings word that the Call of Duty 4 battlefront could see some changes soon. No less than eight new multiplayer playlists are in development, of which four are currently being tested, and at least one can pass through the servers without a patch: Hardcore Headquarters. But we're taking a keen interest in another playlist, Hardcore Ricochet, which turns teamkillers' attacks against them. It's like we're rubber, they're glue -- whatever they shoot, bounces off us and ... burrows deep into their treacherous guts!

Peep the full descriptions and statuses of all the planned playlists on Fourzerotwo's blog.

[Thanks, Michael]

GC 2008: Latest Resident Evil 5 trailer terrorizes Leipzig

We hope you're ready for a face full of freshly, um, zombified zombies on film, because that's exactly what Capcom has delivered at the Leipzig Games Convention. This new, entirely in-game trailer for Resident Evil 5 doesn't show too much that's especially new, but it's worth taking note of the vehicle chase sequence and hey ... is that another mine cart level?

Click on the video above and you'll get a peek at playing as Chris Redfield's female sidekick, Sheva Alomar, along with some oh-so-brief snippets of various (we presume) über-important cutscenes. Sure, it may be more RE4, but is that really so awful – especially when it looks this scary-good?

Silicon Knights' next game not 'Two Human,' but trilogy will continue

For better or worse, Silicon Knights has finally kicked Too Human out of the nest, seemingly not too concerned about whether it will actually fly with most gamers. In fact, while the developer still intends to finish off the planned trilogy, it's not going to be doing so anytime soon.

Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title The Crucible. Sega was quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike Eternal Darkness.

"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it won't be using the Unreal Engine.

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