Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.
GC 2008: Konami spinning twisted tales in Lords of Shadow
Being handled by Jericho developer Mercury Steam, the project is likely the result of a partnership between the two companies announced last March, at which time Konami called the game "a major part" of its release schedule for 2009-10. Konami has now narrowed that window a bit, confirming plans to have Lords of Shadow on retail shelves sometime in 2010.
GC 2008: Prince of Persia gameplay (featuring dude's head)
GC 2008: Joker, Green Lantern duke it out in new MK vs. DC screens
If these guys don't pummel your fancy, Midway has also informed us that series stalwarts Raiden and Kano will join the game's kombatants, along with the DC universe's Wonder Woman and Deathstoke.
Xbox 360 sold out in Japan
Granted, Microsoft isn't exactly pumping units into Japan, but even this sudden surge in demand has knocked the console manufacturer square off its feet. A statement on the Japanese Xbox.com (clumsy translation) explains that new shipments of the standard model won't arrive at retail until September, followed by shipments of the Elite and Arcade SKUs sometime later. But by then, pigs may have landed and Hell could be all thawed out.
[Via Engadget Japanese; Thanks Ittousai!]
Microsoft: Grand Theft Auto IV DLC coming this Autumn
While we're fairly certain "news from Liberty City" is indicative of an Autumn launch, the "news" could just be a more confirmed release date for later this year. Take-Two previously noted that the DLC is expected in Fiscal Q109 (between November 1, 2008, and January 31, 2009). We've put in a call to Microsoft for clarification, who may or may not be too busy booking tickets to San Andreas.
GC 2008: Revised 360 controller is 'limited edition,' 'promotional item'
It's also a revolting green.
We've contacted Microsoft in the hopes of ascertaining its US plans for the improved controller, if any.
GC 2008: Guitar Hero World Tour to work with all instruments on PS2, 360 and PS3

Now, what does this mean for the Wii version of the game? We have absolutely no idea. But hey, what are you complaining about: It's got Miis in it! Isn't that enough?
GC 2008: Xbox 360 controller's d-pad d-leted
Good riddance, you worthless, clacking agent of spongy misdirection. Oh, and tell The Duke we said "Hi."
Update: Curses! The pad is a "limited edition, promotional item" for now.
[Thanks, Fenix]
GC 2008: Red Alert 3 cast not likely to be taken seriously
Either way, we're more than happy to see EA unveil a "star studded" cast (complete list after the break) for Command & Conquer: Red Alert 3, which includes George Takei, Tim Curry and J.K. Simmons, who plays the "anti-communist U.S. President." Simmons, who doesn't give a wooden nickel about your legacy, thinks video games "are one of the new frontiers for actors" and thought of the role as a "great opportunity for a character actor like me to have some fun."
Also allowed to open her mouth in the press release: Jenny McCarthy, who plays Allied commando Tanya. "What I realized is Red Alert 3 is not just a video game, it's absolutely an interactive movie. This is where the people at home get to move the story forward, and where seeing the plot thicken is a reward for a job well done." In case you weren't aware, "that's really cool."
Red Alert 3 is out on Xbox 360 and PC this fall in both regular and Premier editions.
Continue reading GC 2008: Red Alert 3 cast not likely to be taken seriously
DragonForce to debut new single in Guitar Hero III track pack

The DragonForce Track Pack will also provide two other overwrought songs, namely "Revolution Deathsquad" and "Operation Ground and Pound," from the album dubbed Inhuman Rampage. Expect this one to go for the usual 500 MS Points ($6.25).
[Via press release]
GC 2008: Crysis cost $22 million, next Crytek engine due 2012
Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and hardware accelerated physics.
Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN
Watch new Godfather II, Tom Clancy's EndWar trailers
Source – Godfather II at GameTrailers
Source – Tom Clancy's EndWar at GameTrailers
Continue reading Watch new Godfather II, Tom Clancy's EndWar trailers
New Call of Duty 4 playlists in the works
Peep the full descriptions and statuses of all the planned playlists on Fourzerotwo's blog.
[Thanks, Michael]
GC 2008: Latest Resident Evil 5 trailer terrorizes Leipzig
Click on the video above and you'll get a peek at playing as Chris Redfield's female sidekick, Sheva Alomar, along with some oh-so-brief snippets of various (we presume) über-important cutscenes. Sure, it may be more RE4, but is that really so awful – especially when it looks this scary-good?
Silicon Knights' next game not 'Two Human,' but trilogy will continue
Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title The Crucible. Sega was quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike Eternal Darkness.
"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it won't be using the Unreal Engine.































